I want to create a dungeon environment. Nothing amazingly complex - just some scaled cubes (5,0.2,10 etc) for walls and floor. Should I use Unity or Blender?
if (dungeon ==Unity) Where should I make the textures?
else if (dungeon == Blender) is this a lot more time consuming?
else - any other tips I should be thinking about on these lines?
Choice of creation tool in this situation is meaningless. Neither ProBuilder nor Blender can create textures. Both of them can assign textures to the faces of the mesh. ProBuilder is easier for this in my experience.
Blender will take longer to learn than ProBuilder, but you can do far more with it than with ProBuilder.