LOVE the sound effects…
LOVE the camera transitions for the ‘special’ events.
LOVE the ‘click’ to search/break technique (how far away can you be from vase or other object to break/search it?)
LOVE the portal and the ‘gimbals/gyroscope’ thingy…
LOVE the top down view - not just top down - but wayyyy high up top down. Gives much more ability to see and enjoy the walls and other side stuffs.
Don’t love the GUI text when you are alerted to stuff - (colored text on the left). It really belongs in a nice textured box or something.
Not 100% sure what the goal of the game - but i really like what you have so far!!!
best of luck…
Hardware Controls: Record audio, take pictures and videos
Phone Calls: Read phone status and identity
I haven’t played too many Android apps, so sorry if these are common permissions, but what exactly does your app have that requires access to this information?
yeah, don’t worry, that is default unity app permissions. i’m using ngui and other plugins. I hope to resolve this soon. Thx, because I already had the concern " omg, people want to download my app but i have find their gps locaion?" are you kidding me? That is my own fault for publishing before fixing… thx. Luckily for me, I learned to publish android apps before I ever learned Unity existed, so this shouldn’t take long. Be well. =D
after more than a week, the game is finally tested, branded and approved to be on blackberry appstore! Those guys are brutal, everything I ever submit to them goes through major testing… I’m happy to see that I actually did things right and was able to publish to blackberry in a heartbeat. For any blackberry users, here is the appstore page:
seriously, i convinced the artist, we have to have minimal text in the game, he finally agreed after me, the programmer said that. But obviously, I was wrong. It’s a constant struggle between me (the programmer) and the artist, whom I look at as someone who is coloring a color book. I’m not an artist, i’m just a programmer, and it takes a long time for me to realize, that people play games for not only randomly generated stuff, but because of artists. This is truly a hard lesson to learn on my part, but I have certainly come to the conclusion that I can never make a quality game without an artist being on board. I know programmer’s are important, but good god, everything I ever want to do is systematic… but this artist keeps me on the path of making games that people play for fun. I only wish, every minute of every day, that me, as a programmer, has the artistic ability, but it can never happen. I have to live with the fact that my crap sux, period, unless some artist comes in and helps me. Artists are 1000% important, don’t discount them.
Hey, game is fantastic! Love the puzzles, the music/sound effects, cut scenes, and the choices!
How do I save though? I found the check point (right before the orc) but I do not respawn there after I quit game. So what are the checkpoints for?
Also, when you die, Restart restarts the whole game? I assumed it would restart everything since last checkpoint, and using a life would start me from where I died… darn.
Though idk how to save, and my android died, so I would have to start over anyway.
the game is saved per level, not checkpoint. This might change in the future. Checkpoint requires you to have extra lives to continue, you start with 3 lives and find coins in pots you break to buy more or find extra lives in pots and other places.
I can pass the entire game on one life but I kind of know all the secrets. I’m sure a walkthru will pop up soon, but I’m keeping all the secrets of the puzzles safe with me until then.
I think the Graveyard Puzzle was a good one. For those who enjoy these types of games, definitely not too tough. I think this game will attract a lot of people who enjoy games like, the Legend of Zelda, and older RPG games.
I wasn’t sure, afterwards, what the cinematic did. After the boulder rolled around, it seamed to just stop at a door. I’m not sure if I missed it hitting a button or what, or if it has something to do with later, but the door beside me opened up so I continued on.