Hello,
I’ve been running the “Check Duplicate Bundle Dependencies” tool in the Addressables Analyze window, and I’m confused about some results I’m getting.
We have many addressable groups and are having issues with duplicates. In many cases I was able to deduce that group A and B reference common non-addressable assets, leading to the duplication. But there is a case I can’t understand:
After several experiments, our Default Local Group is containing just one scene. And I removed ALL game objects from that scene, it is now empty. The only thing left I think is a cubemap material for its background, but nothing else. That cubemap and anything it references is not addressable (also its m_TexEnvs property doesn’t contain anything but the cubemap).
But when I run “Check Duplicate Bundle Dependencies”, the tool finds 377 assets marked with a warning sign in Default Local Group (defaultlocalgroup_assets_all.bundle
). I think these assets are not supposed to be there.
I tried removing the cubemap material from the Environment settings, and even create new lighting settings to make sure the scene has no possible ties with anything else in the project. I ran the rule again: same result.
Where do all these duplicates come from despite the scene being empty? What does it mean?
Is there any way I can know how these assets were found duplicated from this group?