Hi everyone,
Wanted to try out the hand tracking for the Meta Quest 3 using the XR Interaction Toolkit (version 2.6.3) Hand Interaction Demo without changing any of the prefab component settings. However when I run it on my Quest, each eye has its own left and right hand visualizers. The hands I see in my left eye have the ray interactors, so I believe these are the correct ones and the ones I see in my right eye are the duplicates. Also, I can see a duplicate of the TableHandle to the right, which doesn’t function.
Both screenshots are of me interacting with the grabbable object. As you can see, something odd is going on with the right eye. When I’m in VR, it’s as if I’m seeing both of these at once (hard to capture on here)
Left eye is on top and right eye is on bottom.
Any help is appreciated!