Duplicate hit effect on to another object

Hi There,

What I’m trying to achieve is that when I hit a specific object I want the hit affect duplicated exactly where it hit on the original object.

So cube 2 has a bullet hole, every time I click on cube 2 it instantiates a bullet hole effect based on the raycast hit.point on the collider.

Is there a way I can replicate the bullet position hole on cube 2 to cube 1 once it’s clicked so it’s like a copy.

Thanks,

If the cubes are identical (and even if they are not):


You are I assume using the texture coord positions to update the texture with the bullet hole right? That UV position would/ can be exactly the same on both objects.