This is a small one, but I figured I’d shoot it.
We spent literal years nagging Unity to fix how duplicate works in the scene hierarchy. For ages and ages, the duplicated object was put on the bottom of the hierarchy, which meant that related objects ended up interspersed with each other, and everything became a mess.
This was especially a problem in UGUI, where hierarchy order has implications for layout. So you always ended up duplicating, then dragging the object up to next to the original object, which was annoying.
Finally there happened some internal resuffling, and the hierarchy now places duplicates next to the duplicated object, instead of at the bottom. This was great! And then the UI builder shipped at around the same time and copied the old, bad behaviour of the hierarchy. Womp womp.
Any chance you can fix this?
Here’s the hierarchy behavior (great and good):
Here’s the UI Builder behavior (bad and wrong):