Duplicate special

Maya has this nice feature where a duplicate object will mirror the last actions to the transform of the original object as seen in this video:

Is there anything similar in Unity or some way I could program this ?

  • Saving the last transform action = listener ?
  • Capturing an Input on Editor ?

Thanks.

PD: I could do the window too, that is easy btw. I want to do the shortcut command right away.

I know right! Missing it too