Unity Version: 2022.3.55.f1 / 6000.0.34f1
This is not a bug, so I believe it can be reproduced in any version.
Steps to Reproduce:
- Create an Asset Table Collection in the Localization Table.
The Localization Table is set up with at least two languages (e.g., English, Japanese). - Add a separate TMP_FontAsset for each language in the columns.
The Font Asset files were created using the Font Asset Creator.
Different assets are assigned for each language. - Build the project, and the following warning appears:
arduino
2 Duplicate Assets were detected in the build.
Removing duplicated Assets could result in up to 82.50KB
reduced build size.
The affected files are:
Assets/TextMesh Pro/Shaders/TMP_SDF.shader
Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader
How can I resolve this warning?
Should TMP_FontAsset not be registered in the Asset Table Collection in the first place?