Duplicating with Components

when you duplicate a model/object
the new duplicated model don’t have the components…
have a tricky to the new object don’t lose the components?

I’m sry if this is the wrong section D:
I’m new here
and I’m new with Unity

Hi, welcome to the forum!

Which particular components are being lost when you duplicate the model?

only the components that I’ve added
the new object loses the components that I added previously

I don’t know if this is relevant to your problem, but I’ve also encountered cases where duplicating a game object failed to copy all the components associated with the object (this is in 2.x). I haven’t tried to create a reproducible example yet, but it’s on my ‘to-do’ list.

In my case, the components that weren’t copied did not inherit directly from MonoBehaviour, but rather were part of an inheritance tree with MonoBehaviour as the root (C#). I imagine this might have something to do with it, although I’m fairly certain that other components that don’t derive directly from MonoBehaviour copy just fine. So, I’m not sure yet what the issue is exactly.

In my case the object default components is copied
the components which I’ve made no

Eg:
object1
component script Floater (maded by andeeee :P)
and a default object component

PedroGabriel’s duplicate the object

object1-copy
only have the default component

It appears this bug was reported but the user didn’t supply a reproducing case. Please can you file a new bug report for this (menu: Help > Report A Problem). As a possible workaround, try creating a prefab from the original object and dragging a new instance to the scene to make duplicates.