In this action packed infinite runner you play as a dwarf faced with an endless hoard of monsters. Fell as many foes as you can before your inevitable doom!!!
Face off against a variety of enemies! Plan ahead and choose your actions wisely or you’ll end up on the wrong end of a goblin’s pike!!!
Love the art style and the little goatee. I don’t have an android ,but is well designed and looks like it should be worth at least 15 cents on the app store!
Thanks! I definitely plan to get it on iOS eventually. Right now all I have to work with is a 2009 macbook pro with 2GB of RAM but once I get some more RAM it’s full steam ahead!
I downloaded it, great game! The graphics are very well polished. Two questions, what did you use for the graphics and what plugins did you use for Google Play Game Services and Ads?
Thanks, i’ve been looking for a good plugin for those things! Also I’m not sure if you know or intended this, but if you have a glowing axe or big battle axe and you die it immediately turns back into the regular axe(I’m guessing when you die you set the player as a premade seperated prefab).
Its not necessarily that I intended it, its more that I didn’t think it was a big enough deal to fix it. But yes you are correct about it being a separate game object. Each body part has a rigid body child with blood particle effects that start deactivated. When the dwarf dies the limbs are activated de-nested and then the dwarf is destroyed. I guess you didn’t really ask but yeah I that’s how it works lol
If memory serves it is just a simple trail renderer. I think I actually used a free weapon trail plugin from the asset store. When the swing begins I enable the trail in the animation and then disable it at the end of the animation
yes I apply an upwards and horizontal force to the rigidbody limbs and they arc naturally as any projectile.