Dwarf In The Woods

Took a break from my larger project when I got inspired to do a very simple endless runner with combat elements. You play as a dwarf running through the woods with an axe slaughtering goblins and spiderbat things.I have the basic gameplay done but still need to add UI and what-not.

I’d love to get feedback on what I have so far as well as suggestions about things I could add. I’m trying to keep it fairly simple but I’m considering doing some powerups.

Webplayer!!!



Added a death menu and have implemented the saving and displaying of your high score!!!

Added touch controls for smartphones and tablets. I’ve been testing on my GS3 and so far performance seems good.

This is looking pretty good! It will probably have a lot of future!

What I see is missing is a more variaty of enemies, since there are only 2 types of monsters it may get a bit booring later in the game.

keep it up man!

This is a concern I have as well. I’m not sure what other enemies I can add without adding complexity to the controls

It’s pretty nice, and mostly polished too. But as others have said, it does need some more variation. I’m actually working on a game similar to this…

+1 to adding more enemies, a bigger enemy maybe? You may also want add smaller goblins that run faster towards you, that might also give a bit more of variation to the gameplay. Nice work so far!

Thanks for all the feedback. I’m thinking hard about how to go about adding new enemies. Right now with the two it’s easy to prevent “no win situations”. I’m thinking about maybe an enemy that shoots projectiles at you and I like the idea of some faster smaller enemies that force you to be a bit more careful with your timing.

I may design the spawning system so that certain combinations of monsters can’t happen at the same time. Of course the biggest challenge of all this is actually drawing the enemies lol.

I really like the look of this, it could grow to have a lot of character :smile:

How about some enemies with pointy helmets? At the moment you can jump on the goblins, how about ones with or without spears, but also sharp points on their helmets which prevent you from jumping on them? Just an idea :slight_smile: Keep it up!

Edit: Oops! I apologise, just realised some goblins point their spears up so you can’t jump on them, my mistake :slight_smile:

Added a new “flash” mechanic that lets you kill all enemies on the screen. This is useful for if you make a mistake and know you are about to die. Some quick reflexes can save you from an untimely death :smile:

This mechanic is currently available in the web demo.

Another new mechanic.

This is a powerup that will last for a limited duration. When you kill a monster there body parts become explosive shrapnel. This can cause a cool chain reaction of DEATH!!!

This one is not yet implemented in the playable demo.

Here’s some video footage of the effects described above!

Looks good. I like that there is more than just jumping to it. Some background music and sound effects might go a long way.

Thanks! Yes I will certainly be adding music and sound effects. I find those aspects by far the most tedious in the development process so I save them for last lol. Don’t like doing it but it really does a lot to bring a game together.

I’ve finally implemented the powerups into the actual gameplay. I was originally going to have something like a crate spawn randomly that would give you powerups but I thought this might get messy and it would be hard to make sure the crates were always reachable.

Instead I developed a rage system. You have a rage bar that is constantly decreasing. When you kill enemies it goes up. When you get it filled all of the way it goes gold and you get a random powerup. You can make the powerup last longer by killing as many enemies as possible.

Oh I’ve also added another powerup. It’s just a really big axe. I’ll post a video later but for now check out the webplayer and try to beeat my high score.

I think it’s like 175.

Ok it took me a lot of iterations to finally get this guy looking how I wanted but I finally landed on something that’s pretty decent :smile:

Here is my new enemy. He is a demon wraith type thing that serves as a quicker moving enemy. You cannot kill him by landing on him like the goblin. Since he moves faster it requires more precise timing and adds a bit more difficulty.
1530788--88438--$DemonScreenshot.png1530788--88439--$DemonScreenshot2.png

EDIT: For some reason it seems like the pictures aren’t showing but they are indeed attached so… yeah don’t know what’s up with that.

1530788--88439--$DemonScreenshot2.png

How about some sort of orc, darker and a bit bigger than the goblin? They move slower, but can only be killed by jumping on them.

Really like the game by the way.

Thanks for the feedback! For now I think I’m just going to stick with the 3 basic enemies just to keep things nice and simple.

Glad that you are liking it :slight_smile:

It’s progressing very nicely! Do you do all the art and code? How long has this been in the making?

Thanks! I’m glad you like it

The only art I did from scratch are the characters (dwarf and monsters). The scenery is from the asset store. The UI I drew in Inkscape but used THIS as a reference.

I’ve been working on it just over 2 weeks now.