Took a break from my larger project when I got inspired to do a very simple endless runner with combat elements. You play as a dwarf running through the woods with an axe slaughtering goblins and spiderbat things.I have the basic gameplay done but still need to add UI and what-not.
I’d love to get feedback on what I have so far as well as suggestions about things I could add. I’m trying to keep it fairly simple but I’m considering doing some powerups.
+1 to adding more enemies, a bigger enemy maybe? You may also want add smaller goblins that run faster towards you, that might also give a bit more of variation to the gameplay. Nice work so far!
Thanks for all the feedback. I’m thinking hard about how to go about adding new enemies. Right now with the two it’s easy to prevent “no win situations”. I’m thinking about maybe an enemy that shoots projectiles at you and I like the idea of some faster smaller enemies that force you to be a bit more careful with your timing.
I may design the spawning system so that certain combinations of monsters can’t happen at the same time. Of course the biggest challenge of all this is actually drawing the enemies lol.
I really like the look of this, it could grow to have a lot of character
How about some enemies with pointy helmets? At the moment you can jump on the goblins, how about ones with or without spears, but also sharp points on their helmets which prevent you from jumping on them? Just an idea Keep it up!
Edit: Oops! I apologise, just realised some goblins point their spears up so you can’t jump on them, my mistake
Added a new “flash” mechanic that lets you kill all enemies on the screen. This is useful for if you make a mistake and know you are about to die. Some quick reflexes can save you from an untimely death
This mechanic is currently available in the web demo.
This is a powerup that will last for a limited duration. When you kill a monster there body parts become explosive shrapnel. This can cause a cool chain reaction of DEATH!!!
This one is not yet implemented in the playable demo.
Thanks! Yes I will certainly be adding music and sound effects. I find those aspects by far the most tedious in the development process so I save them for last lol. Don’t like doing it but it really does a lot to bring a game together.
I’ve finally implemented the powerups into the actual gameplay. I was originally going to have something like a crate spawn randomly that would give you powerups but I thought this might get messy and it would be hard to make sure the crates were always reachable.
Instead I developed a rage system. You have a rage bar that is constantly decreasing. When you kill enemies it goes up. When you get it filled all of the way it goes gold and you get a random powerup. You can make the powerup last longer by killing as many enemies as possible.
Oh I’ve also added another powerup. It’s just a really big axe. I’ll post a video later but for now check out the webplayer and try to beeat my high score.
Ok it took me a lot of iterations to finally get this guy looking how I wanted but I finally landed on something that’s pretty decent
Here is my new enemy. He is a demon wraith type thing that serves as a quicker moving enemy. You cannot kill him by landing on him like the goblin. Since he moves faster it requires more precise timing and adds a bit more difficulty.
EDIT: For some reason it seems like the pictures aren’t showing but they are indeed attached so… yeah don’t know what’s up with that.
The only art I did from scratch are the characters (dwarf and monsters). The scenery is from the asset store. The UI I drew in Inkscape but used THIS as a reference.