dx11 computeshader example how can run in metal?

hi all,almost example can not run in metal ,how to make it work?


export this demo to ipa mini2,the arc draw wrong, compute shader on metal has some bug.

any help?

Hi dreamerflyer,
Could you please file a bug report for this issue together with a reproduction case and reply in this thread with the report #?

hi LeonhardP,the case is #(Case 870250) ComputeShader not work correct in ipamini2,and some not work in mac metal

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