DX11 problem

Hello

Im having some problems when switching my game too directx11.
Im using Windows 7 64Bit and x 2 AMD 6970 Cards , i think that card support dx11.

When i build and start my game i alot off the world and gameobject turns black, it looks like very ugly shadows, almost like its night.

Anyone else know why this is happening?
Do i need to post anymore information?

Thanks for Reading !

Those cards should support DX11. Just to check, have you updated to the latest drivers? It might also be worth running DXDIAG for the rest of the information.

Seems like it might just be a driver issue, also what version of Unity are you running? And have you had this problem in any other DX11 applications?

Im using the unity 4.2.2. version, the one before 4.3 .
I dont think i have this problem with other games.

Im pretty sure i got the latest version of the driver, how can i run the DXDIAG ?

@fredr92 I think I’m having a somewhat related problem. Wondering if its a NaN error happening. Questions for you:

  1. Does it look correct in the editor?

  2. Are you Using HDR?

  3. Are you using any special DX11 shaders. If so, which ones?

  4. Can you post a screenshot or two of what it looks like.

  5. When you apply bloom (or another blurring image effect) over the black areas, do they get larger (with the whole increased area being pure black)?