Hey guys, I recently learned from YT how to fix DX11 tesselation.
but whenever I run around ingame I get this:
The light differentiate.
Anyone might know why?
Hey guys, I recently learned from YT how to fix DX11 tesselation.
but whenever I run around ingame I get this:
The light differentiate.
Anyone might know why?
Are your normals being recalculated?
I don’t know what you mean, mind explaining?
@ Joquerman: Looks like the mip-mapping is kicking in based on distance. Your Normal map is waaaay too noisy/extreme.