DX12 (HDRP+DXR) causes editor GUI bugginess

attempting to use DX12 (HDRP, editor version 2023.3.4f1 LTS, also tried with latest unity 6 preview), causes such editor GUI glitches such as shown in this video:


it is most likely not associated with my project, I have tested unity’s hdrp sample project, which has the same issue.

switching to DX11 fixes the issue, and the GUI returns to normal. I found a similar thread, but following it yielded no results, though I have yet to switch to studio drivers, will be doing that in a bit and follow up with results.

edit: switched to studio, bugs persisted. current hardware: rtx 3060 ti, unity’s logs tell me I’m using driver 32.0.15.6094

Hello.
I got a mail about this post, i guess it’s bacause you mention my post.
Anyway. While i was searching solution to that problem, i also tried changing GPU driver.
I saw this on another help post about another black screen bug.

It’s about changing game driver into Studio driver, adn you’ll probably try this. But also try different old versions too.
I tried version 536, because a person in that post says only this worked for them, but it didn’t fix my problem. So, maybe it’ll fix yours.

I’m trying to find that old post, but i couldn’t find it.

same here unfortunately, downgraded to 536 with nvcleanstall, issue persists. visually, bug looks the exact same. if it helps anyone, here is what the editor log contains regarding the GPU…

d3d12: loaded!
Direct3D:
    Version:         Direct3D 12 [level 12.1]
    Renderer:        NVIDIA GeForce RTX 3060 Ti (ID=0x2486)
    Vendor:          NVIDIA
    VRAM:            8038 MB
    App VRAM Budget: 7270 MB
    Driver:          31.0.15.3640
d3d12: Profiler is enabled, but stable power state is not. GPU timing errors are expected.

for the time being, I’m upgrading back to 560, as to try not to mess with too many variables