Update: after some restarts / driver update it seems to run more stable (performance and overall stability).
Performance under DX12 is still worse then DX11, both in simple and complex scenarios. As the delta seems to be linear, I guess the overall HDRP / OpenXR overhead makes DX12 perform worse then DX11. I measured around 2ms GPU rendering time difference, even in near empty scene (with a 3080).
Same issue. Wanted to try DX12 in my HDRP project with OpenXR. As in your case, the performance varies from ~1X to ~7X FPS seemingly randomly both in Editor and Build.
several. procedure goes always like this: QA is rephrasing the report, so that no one understands what this report was about; probably because “performance” is not worth a ticket. ticket will then sit there untouched. if this takes too long, i do a new report.