Subj. Every time I’m trying to enable anything related to ray tracing (shadows, reflections, AO, etc) or path tracing - console spammed with error: Assertion failed on expression: ‘data != nullptr’ UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Tested on empty project, reported as bug (Case 1384449).
Each successive alpha version is a decrease in performance with DXR ray tracing. It’s waste of time reporting the obvious bugs which disqualify this engine and encourage the transition to other engine. I think that now Unity buys more than he produces.
Alphas are alphas, previous one (2021.2a) also was a challenge to use, but it ended up with pretty nice 2021.2f2 release ). If alpha contains large amount of broken features and has a lot of bugs - all that usually means some big changes/improvements being implemented, substantial features reworked and so on…
Yet this is why alphas and betas exist for us (so we can give feedback and report bugs early on). The other engine ™ also has experimental previews if you are into these things, otherwise maybe not use them if it’s not experience you like?
Yes, last time I also testing the same scene with UE5 and Unity (alpha) - UE5 (Early access) give mi about 30FPS and 2-3FPS in Unity. But this is from a13 - eariler versions was ok - but from a14 FPS dramatically going down and down and down