DXT3 texture compression

There doesn’t seem to be support of DXT3 compression for the textures in Unity.

Is there any alternative way of compressing texture in Unity so that we can archive the same effects?

I would like to compress texture to have hard 0 or 1 alpha.

If not, what is most practical alternative? Is there any plan for supporting this DXT3 texture compression?

DXT3 compression was dropped years ago, because there’s no real advantage when you have DXT5. You can use a transparent cutout shader.

But I want to load historical DXT3 files without converting them T_T.
I suppose I will have to write my own wrapper to convert the pixel data over to ARGB32.

I think the Nvidia DDS loader source may be helpful for this endeavor.