I have been importing Pixel art assets fine for a while now, but recently unity has been importing them with DXT5. this makes the sprites look like garbage. is there a way to import specifically as NPOT ARGB 32 bit? that is what unity has been importing most of my assets as.
This can be fixed by first turning on the option on the image import settings that says “Override for PC, Mac, & Linux Standalone,” and then changing the “Format” option to whichever format you wish instead of DXT5.