Concept gameplay trailer :
Update
We are uploading the clients, they will be ready to download in 2 hours. Everyone can try the game, just need to create an account. IT is available for PC and MAC.
As we say on the website, anyone who pre-order the game will be able to vote and have a say on the future content. Any feedback would be greatly appreciated ( good or bad ) , here or in the game forums.
We have decided to go with a free client beta for the first couple weeks to gather as much feedback as possible on the gameplay and the game difficulty.
For those who would be too lazy to get the client, a trailer will be out soon.
Thanks.
You can get your hands on the client here : http://account.above-gaming.com
Update
A quick update to say that we are getting to launch the beta version.
Un-like other "studios or companies " we have decided to take another approach. Instead of adding content and wait for bugs reports, we decided to ask the players what they want to see, by using polls and suggestions on the forum.
You can check the website here : http://dyb.above-gaming.com
Let me know what you think of the design !
Romain.
Hello everyone,
Working in the shadows since almost a year now, i think it s time to show some screenshot of our first game : Dyb.
the game would be “placed” in the RTS category, with a huge part of tower defense, all that in a first person view. It is mainly multiplayer ( co-op and versus ), with a gameplay strongly based on teamplay. We will do a singleplayer mode as well, but will not be as interesting as the multiplayer.
Basically, we are going for the game we want to play. No targeted market, age, ect… We do not want to do business, we want to play games. We will still sell the game, hopin it will bring enough to stay home and keep workin on it.
We are a team of two ( one programmer, one visual ), and it is our first game, so we taking it slowly and surely !
The game will be for PC and MAC ( and may be tablets, but later on ). It is 60 % done, AI will be finished shortly, followed by level programming. the 3d content is mainly done.We wish to focus on the game balancing/testing before adding anything ( more levels/map ).
Some more technical details :
- It is a 4vs4 maximum.
- The game fits on one single texture. ( 300 Mo video usage maximum with a 8 X antialiasing / all screen effects ).
- We buy the music and SFX to KoleAudio ( www.Kolemusician.com ) ( also sone songs from Dosch3d )
- Rankings and leaderboards ( game designed for a competitive spirit )
- we like italian food.
Now for the screens :