Forewarning: This is not a request for you to go out of your way to make it. Looking for any possible external examples, suggestions in achieving this, or store assets. That said, I am a relatively novice programmer so any help is more than appreciated. Thank you for your time.
Hello everyone, today I’m looking to achieve something I’ve seen little to nothing about. The ambient light ‘flicker’ effect, that you might’ve seen in triple-A titles over the years. (Hand-recorded example below.) The reference is not to the lights themselves, but the light yet rather atmospheric ambient flicker effect you can see around the edges of the light and where it fades. The effect rather subtle, yet all but unnoticeable.
How to achieve this however, I’m not entirely sure. As you can see, each light has it’s own offset. (They don’t match in pattern.) This effect also seems to be relatively random, though it very hard to tell given it’s subtleness. Clearly you can not just use a standard flicker effect, that would only turn the light itself on/off and is not what we’re looking for.
My only other solution is to have a second light, that stretches slightly further out; that has such a standard on/off flicker effect. This would be extremely expensive to render though, as you would need at least two of every light in the scene. Utilizing resources that are otherwise not available, especially the mobile platform we are targeting. (iOS to be exact.) I would love nothing more to hear all of your inputs though, I’m sure there’s a relatively easy way of doing this that I’m unaware of; as per-usual.
Credit: Starbound from Chucklefish shown above.
Include: Another picture for reference, not recorded by myself.