Dynamic Anchor Point for Teleportation Anchor

In Xr interaction toolkit Teleportation Anchor ,how can I make the the Anchor dynamic so the Anchor will always be where the teleportion Ray is because currently I can only teleport to the centre of the Teleportation Anchor, I know I can use the Teleportation Area option but I will like to also have an Anchor so that the player can orient to any direction

You can override TeleportationAnchor.GenerateTeleportRequest and use the raycastHit.point like the TeleportationArea does instead of the anchor transform.

I’m not sure what XR is but we show you how to make a dynamic anchor for our teleportation function and it should work in your XR thing as well.

You’d probably have to watch the whole video to integrate it but I feel like it’ll be worth it as the video is only 9 minutes.