In Xr interaction toolkit Teleportation Anchor ,how can I make the the Anchor dynamic so the Anchor will always be where the teleportion Ray is because currently I can only teleport to the centre of the Teleportation Anchor, I know I can use the Teleportation Area option but I will like to also have an Anchor so that the player can orient to any direction
You can override TeleportationAnchor.GenerateTeleportRequest and use the raycastHit.point like the TeleportationArea does instead of the anchor transform.