Problem Recap
I wanted a dynamic and reusable way to bind AudioSource.enabled
(or any Behaviour.enabled
) to a global state managed by PersistManager
. We explored:
- Creating a generic static method (
BindToSoundState
) inPersistManager
. - Using extension methods to encapsulate binding logic (
Enable
). - Safeguarding against null references with concise syntax.
Approach Overview
1. Using an Extension Method
public static class BehaviourExtensions
{
public static void Enable(this Behaviour self, ref Action<bool> callback, bool initialState)
{
void SetEnable(bool enable) => self.enabled = enable;
callback += SetEnable;
self.enabled = initialState; // Sync initial state
}
}
This encapsulates the binding logic:
- Attaches a method (
SetEnable
) to a callback (onSoundStateChange
). - Syncs the initial state of the component immediately.
Usage:
_audioSource.Enable(ref PersistManager.Instance.onSoundStateChange, PersistManager.Instance.SoundsEnabled);
Performance and Usefulness
Performance
- Callback Overhead:
- Adding a delegate to
Action
has negligible overhead.- Invoking the
Action
when the state changes is efficient for handling UI or state synchronization tasks.
- Null Checks:
- Using
_audioSource?.Enable(...)
is efficient and safe for optional components.
- Initial State Synchronization:
- The immediate state synchronization (
self.enabled = initialState
) ensures consistency without waiting for the first event.Usefulness
- The extension method approach is highly reusable for any
Behaviour
, not justAudioSource
.- It’s clean, concise, and centralizes logic, avoiding repetitive code in every component.
Improvements
- Optional Logging: Add a debug log in the extension to warn if the component is null or already bound:
public static void Enable(this Behaviour self, ref Action<bool> callback, bool initialState)
{
if (self == null)
{
Debug.LogWarning("Attempted to bind a null Behaviour to the state callback.");
return;
}
void SetEnable(bool enable) => self.enabled = enable;
callback += SetEnable;
self.enabled = initialState;
}
- Unbinding Support (Optional): If you later need to unbind components, store the delegate reference:
public static void Enable(this Behaviour self, ref Action<bool> callback, bool initialState)
{
if (self == null) return;
Action<bool> setEnable = enable => self.enabled = enable;
callback += setEnable;
self.enabled = initialState;
// Optional unbinding logic
// callback -= setEnable;
}
- More Generic Method: A variation could work for any property or action beyond
enabled
:
public static void BindProperty(this Behaviour self, ref Action<bool> callback, Action<bool> propertySetter, bool initialState)
{
if (self == null) return;
callback += propertySetter;
propertySetter(initialState);
}
Usage:
`_audioSource.BindProperty(ref PersistManager.Instance.onSoundStateChange, enable => _audioSource.enabled = enable, PersistManager.Instance.SoundsEnabled);`