Dynamic Batching bug - Please watch video

Hi,
I’m experiencing a bad bug in Unity having to do with dynamic batching. I took the time to make this video showing the bug, can someone please fix this or help me fix this if I’m doing something wrong? It seems like a Unity bug though.

Here’s the video

Thanks,
Lucas

I am also experiencing something like this. Does anyone know the problem?

1 Like

is it a bug or a feature?

Maybe it’s to avoid pertubing frustrum or occlusion culling (therefore batching on closeness!)

Have you filed a bug report?

No I haven’t. Do I have to attach a project with it? I made this video

Yes the project is really important. Otherwise wet have to try and recreate it and it could be related to a project setting or the way the scene is set up etc. So the same project and the video would be perfect