I have a material assigned to a couple of cubes that batch fine. Then this same material is assigned to four copies of a simple rock, 18 verts, the rocks do not batch. The rock is not a skinned mesh and is not scaled and cast and receive shadows are turned off. Any ideas why they are not batching? Thanks!
make sure under your import settings you tick UV lightmap generation.
Also, a bit silly I know, but make sure it’s static