Hi, I know there’s a ton of threads on dynamic batching (let’s call it DB here) but I can’t find an answer to my problems. I expect to be regular behavior but I would like to know what to do about it.
I set up a scene with a camera (no skybox), no light, (no shadows), diffuse shaders everywhere and the behavior is the following:
forward rendering - DB works for objects with little vertices/polygons (e.g. cubes, 100 tris object), doesn’t work for objects with more tris. I expected Unity to put these objects into several batches (according to the 287 tris limit) but instead Unity just doesn’t batch these object at all. What am I missing? I thought that the if you go over the 287 limit, the DB will still work, just in multiple batches. This doesn’t happen however.
deferred lighting - DB doesn’t work, 0 batched draw calls. Why is that? If the object is below the 287 tris limit AND it uses the Particles/Additive shader then DB works with deferred lightning.
Can you help me out here?
I seriously lack proper in-depth documentation of this subsystem.