I have an asset bundle with a basic 3D gameobject. I added a pointer click event trigger at runtime to the gameobject loaded from the asset bundle and set a callback to open a UI panel. But this callback does not get hit on pointer click on the gameobject.
I have the basic things in place like the colliders and event trigger set properly. If I set the event trigger in the Unity Editor before building asset bundle, the serialized callback gets hit, but adding an event trigger runtime does not.
Is there anything I am missing to make this work, is it something by design or it a bug?