Dynamic Chain exported from Cinema 4d to Unity.

So i have created a chain in cinema that works perfect. Has a ridged body tag and looks create. Only thing is, how to i get this into unity now. I’m assuming its not as simple as exporting it as a .fbx.

Nope, it isn’t. Your chain dynamics won’t work in unity because unity doesn’t know what a rigid body tag is, the .FBX won’t know what it is either. You have a couple of options:

  1. Bake your dynamics down to an point level animation then export to FBX. (this won’t be interactive, because it’s just an animation)

  2. Import your model into unity and setup dynamics there (using rigid bodies and connectors)