So i have created a chain in cinema that works perfect. Has a ridged body tag and looks create. Only thing is, how to i get this into unity now. I’m assuming its not as simple as exporting it as a .fbx.
Nope, it isn’t. Your chain dynamics won’t work in unity because unity doesn’t know what a rigid body tag is, the .FBX won’t know what it is either. You have a couple of options:
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Bake your dynamics down to an point level animation then export to FBX. (this won’t be interactive, because it’s just an animation)
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Import your model into unity and setup dynamics there (using rigid bodies and connectors)