hi :gus
i have a problems about animator overide controller.
here is my situation:
- load an animator controller called “baseBodyAnimatorController”.
- load an animation clip via assetbundle called “test1Clip”.
3.create a new animatorOverideContriller called bodyOverrideAnimController .
4.Set bodyOverrideAnimController.runtimeAnimatorController = baseBodyAnimatorController
5.use bodyOverrideAnimController[“stateName”] =test1clip.
the problems is : when is in playing animation A , I changed animator overide controller change a other state clip named B ,the the A animation is stop ,How can I avoid this ? somebody can help me ? thanks