Dynamic change animator clip by animator overide Controllre stop the animator play

hi :gus
i have a problems about animator overide controller.
here is my situation:

  1. load an animator controller called “baseBodyAnimatorController”.
  2. load an animation clip via assetbundle called “test1Clip”.
    3.create a new animatorOverideContriller called bodyOverrideAnimController .
    4.Set bodyOverrideAnimController.runtimeAnimatorController = baseBodyAnimatorController
    5.use bodyOverrideAnimController[“stateName”] =test1clip.
    the problems is : when is in playing animation A , I changed animator overide controller change a other state clip named B ,the the A animation is stop ,How can I avoid this ? somebody can help me ? thanks

I want A to play normal

unity is 4.7.2

http://answers.unity3d.com/questions/638698/animatoroverridecontroller-problem.html?_ga=1.110725381.1483526010.1460435570 find this