Dynamic coloured area shader (galaxy sovereignty zones)

Anyone know of a shader or solution that could implement dynamic coloured areas. My intention would be to use them as sovereignty zone indicators on a galaxy map. Like this:

alt text

A shader could be used to colour in the map, obviously (in fact, a shader would have to be used to colour in the map!) - but you mean to calculate where the zones themselves lie? It's unclear from the picture what are the rules that determine the zones... are they like Voronoi polygons centred around certain control locations? Or are they splines or curves defined between points? My gut feeling is that this is a task that would be better suited to a script than a shader.

1 Answer

1

This shader can be considered similar as a fog of war effect. Maybe you can search in that direction.

Unfortunately I can’t provide a direct solution for your needs.

Aha, good idea.