Can Timeline be used to execute a fixed set of animations and sounds between two combatants regardless of their position in world space?
For instance, character swings and hits the skeleton and then the skeleton swings and misses the character.
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Code sets up a standardized set of relative positions between the character and monster then runs the timeline in the northwest corner of a room.
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Then the character runs to the southwest corner of the room in random positions and you run the same position setup and the same timeline, hit, miss sequence