Hi,
Currently I am dynamically loading sprites from a directory and then creating a Tile for a Tilemap.
When I set the tile the image is correct however the size of the image on the tile is not. It seems to be half the size of the original image as I am seeing 4 copies of the sprite per tile.
Can anyone help?
– NOTES:
- The sprite.pixelsPerUnit is 128
- The sprite.bounds.size * sprite.pixelsPerUnit is {128, 128, 12.8}