So i am trying to do a dynamic cross. So basically, i do that with the Raycast. Like in those videos:
Instead of the cube, i ll have a crosshair. :))
So the problem is, if i have a texture on a 3D plane, the plane cut the environnement, it doesn’t not stick to the wall, secondly i don’t know how to have a propertextured crosshair if it’s a plane ^^'…
If the plane is clipping the wall maybe you could use an offset, put it 0.5 or so closer to the player than where the raycast actually hit, so that it doesnt clip with the walls.
Or you could put it on another render layer so that it always shows infront of the walls.