As I was reading into the new features of unity, I saw the whole .net dll loading. Cheers unity crew, it’s an awesome feature. I do though have a question about it:
- Can I load a plugin, say for example:
SomeObject obj;
function start()
{
var resource = Resource.Load(‘somedl.dlll’);
obj = new resource.LoadObjectInhereited(“SomeObject”);
}
Or in any other form? SomeObject is declared in the project itself, where as LoadObjectInherited loads the first model that is in the resource dll.
or something similar? I am interested in this cause I would like to start a modable project just to see what is possible, and give something back to the unity community when possible.