hi everyone
So I read the docs about dynamic font used in unity.Like it say, If the font I used, which is in user’s device, I can reduce memory for the font texture.But if the font data not install on the device, so I need include the font data,right?That’s the question:
When I use a font data which can not found on the user’s device, unity will load the “xx.ttf” file into memory to gen the font texture(maybe like Resources.Load())?If the ttf file was so larger, it will take more memory than bitmap font’s texture?
In my project, we need support asain char, so the ttf file almost about 16MB, but if I use bitmap font, it only 2~4MB, at this condition, we should choose dynamic font or bitmap font?