dynamic fonts - general question!

With Unity 4’s dynamic fonts- I am trying to grok how it works! is the idea that if I build w/ a .ttf file that’s native on the player device (e.g. Droid Sans on android os, or Arial on iOS etc.) then it will use the system font rendering. And if the font is missing, then it will fallback to opentype font rendering?
thanks

(edit: not sure if this matter’s but I’m using the latest version of NGUI w/ Unity 4x)

The font rendering is always done in Unity using FreeType. If you use “include font data”, then you don’t need to worry about what happens with missing fonts. If you don’t, then the “font names” field is used to specify what alternate fonts to look for. Not sure what happens if it can’t find anything at all…it defaults to Comic Sans? :wink:

–Eric

Noooo Comic Sans! :shock:

Thanks Eric I see the font import settings now. This is very cool - even works on iOS. When did get support on all platforms? originally it was just for standalones or something- I think so I didn’t look at it very closely before.

Support for all platforms was added in Unity 4.0 I believe.

–Eric