Im looking fo the best tool to prepare some project.
Im wondering if Unity is able to dynamically generate a game basing on a 3D object? If yes - I would use it.
I mean situation like that:
- I have project folder
- I have directory in the project root named somehow, ex. “MainObject”
- To the “MainObject” directory I put a 3D model “object.obj” (or other format) file
- I start some script - which gives Unity all needed parameters about where object should be placed and what the object should do when game starts
- When script end its work - game starts and I can manipulate my object
How the game should look lke: My object will be in the middle of the screen and rotate slowly. User can rotate it by himself in any direction, zoom in/out and click on the object to start a simple animation.
Is something like that possible here?