"Dynamic-ish" animator controller

Hi all,
I’m working on this concept where units (humanoid characters) are created randomly (by random here I mean equipment, skill set, etc…) and now I’m facing the decision on how to build the animator controller.

Must I include every single potential animation needed into a master controller or can I somehow put the controller together based on the individual features of the unit at spawn time (or something else altogether)?

Any advise would be highly appreciated.

You should check out Animancer (link in my signature) which lets you skip Animator Controllers entirely and just play whatever animations you want without needing to set up anything else beforehand.

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