Dynamic-Kinematic Interaction Problem

ın uploaded "screenshot.png"image , the white box is dynamic rigid body and has mass and gravity , and the hinge under of it has kinematic body and makes a rotation -90 degrees as it shown in “screenshot2.png”.
after making DOTween rotation movement in (0.5f second) unfortunately the hinge doesn’t throw white box properly … Should I make it with code by giving force or etc ??
What can I do ? Any suggestion ?


i think i found the solution , the problem is to mix game object rotate with rigid body movement … now it works fine