Hello, I am developing a game in which remote areas, cities, mountains and forests are “billboards” (but they don’t look at the camera). They are quads on the scene with a material.
The problem is that I want to make an upgrade and put cycles of day and night. What makes the billboards have light or not depending on the angle of the sun, that is, to the angle some have a lot of light and others nothing. It looks pretty bad. As you can see in the images.
I tried using standard material but it doesnt look good because of what I said earlier.
Do you know any workaround or a way that billboards are affected by the dynamic light as well as the floor? Thank you so much in advance.
Standard material daytime.
Standard material nightime.