For some reason a spotlight disappears before reaching the bottom/top of the VR view. There is video showing it here: Dynamic lighting disappears before the vertical edges of VR view. · Issue #10173 · microsoft/MixedRealityToolkit-Unity · GitHub
I thought it was a bug with MRTK, but I guess it has something to do with the standard Unity shader? Not sure what causes this or how to fix it.
What version of unity are you using?
Is this happening in vulkan?
ah i see it was 2019.4.17f1 from the mrtk issue you posted.
This should be fixed in 2019.4.25f1 and later. Id suggest trying this upgrade and then retesting.
That worked! I was afraid of updating Unity to newer versions because MRTK and the Oculus Quest really don’t like Unity’s XR settings; a new update might have enabled/changed those. 2019.4.29f1 seems to work fine. Thanks!