Dynamic Lightmaps?

Hello, I am very new to Unity and I am having lots of fun learning how to use it :slight_smile: For my first project, I am making a small, strategic RPG sort of game and I was wondering if there is a way that I can use a script to ‘re-bake’ a light map for my outdoor environment. I would only use a very simple light map with baked hard shadows of a single sample and a low resolution. I would do this every time the player left an indoor area and every half hour (game time) so all the trees etc. would cast shadows in accordance to where the sun it, to give the outdoor environment a nice day and night cycle.

Thank-you for your time :slight_smile:

Both, but it wont be constantly updating, only once every few minutes