I’m using Dynamic Mesh Cutter library. When I’m trying to use the library in the editor window, on Device Simulator it works excellent and Cut function works as I espected.
But when I’m trying to use the same build on Android REAL Device it’s getting a crush. Do you have any idea why it works so weird?
The Code:
The Column:
So it looks totally weird for me, because my enemies have the same behaviour and the same configuration, but surprisingly it works fine on real devices
I would assume that your mesh is not marked as readable? You can not “cut” or modify any mesh that is not read / writeable. Since it crashes on “GetIndicesImpl” this would be the most logical reason. Though I never have used this asset so I can’t say anything about that particular. As CodeSmile said, contact the developer, he seems to have a discussion thread over here assuming this is the actual asset you’re using.