Dynamic Mesh Cutter makes crash on REAL devices

Hello, I have a little issue.

I’m using Dynamic Mesh Cutter library. When I’m trying to use the library in the editor window, on Device Simulator it works excellent and Cut function works as I espected.

But when I’m trying to use the same build on Android REAL Device it’s getting a crush. Do you have any idea why it works so weird?

The Code:

The Column:


So it looks totally weird for me, because my enemies have the same behaviour and the same configuration, but surprisingly it works fine on real devices

You may want to contact the asset developer for support.

I would assume that your mesh is not marked as readable? You can not “cut” or modify any mesh that is not read / writeable. Since it crashes on “GetIndicesImpl” this would be the most logical reason. Though I never have used this asset so I can’t say anything about that particular. As CodeSmile said, contact the developer, he seems to have a discussion thread over here assuming this is the actual asset you’re using.

Thank you very much! It works)