I’m looking into creating an iPad app where I need to download a textured 3D model (not animated though) dynamically during gameplay. I realize that an update to include new content would be easier, but this is a vital aspect for the app.
For instance, the user is browsing a library of furniture and finds a couch they want to place in their digital home. The user should be able to download the couch model and texture package and use it in the app.
I searched around a bit and I didn’t find anything beyond saying that this was all possible.
- Are there any tutorials or other resources for this that I have missed?
- It is possible to package an asset in Unity, save the asset, and then have the server deliver the asset to an instance of Unity on the iPad?
- Are there any other bright ideas out there?
I know that I could write a script to build the mesh procedurally from a .obj file in the app, apply textures, and then save it in user data. I’m trying to find a shortcut =)
Kevin