Hello. I have a spaceship with a camera as a child. When I move the spaceship around and rotate it, I want the camera to be dynamic and respond to these movements of the ship.
The camera is a cockpit camera, and so the camera needs to have dynamic movement for hard turns/rotations, much like someone’s head when in a fighter jet/sports car.
For example, If I pitch up, I would want to camera to move down a bit relative to the ship. If I accelerate, the camera goes back a bit, etc.
I think this is done by moving the camera a few frames late, but I’m not entirely sure how to go about doing that.