Hello!
When I upgraded my project from Unity 2019.4.16f1 to 2020.3.1f1 LTS, dynamic occlusion no longer functions properly. I am using URP and it is a VR project. When I look in certain directions, some meshes flicker or disappear. If I turn off dynamic occlusion on an individual mesh, then that mesh no longer flickers so I know the issue is related to dynamic occlusion. I don’t consider turning off dynamic occlusion to be a “fix” - I need it for performance reasons.
Video: Unity 2020.3.1f1 Dynamic Occlusion Flickering - YouTube
This issue did not occur in Unity 2019, and began as a direct result of upgrading the project to 2020.3.1f1 LTS. Re-baking occlusion in the scene does not help at all.
How can this issue be fixed?