I Have Tried Changing Lifetime Of A Particle System Dynamically Via Script, But It Seems Like Unity3D Doesn’t Have A Way Or A Function To Do This, So I Have Tried 2 Ways, Which I Have Expected ParticleSystem.main.startLifetime Doesn’t Work Before Testing It:
main.startLifetime = 2.5f;
And:
particle.time = main.startLifetime.constant * 0.8f;
Both Of Them Won’t Work, So Is There A Way To Do That?
Thanks…