Hi there, thanks for making such an awesome asset!
I’m currently trying to solve for using dynamic masks to manipulate collisions, similar to what was responded to in [this post]( ► Advanced Dissolve ◄ page-11#post-6547033) - I’m assuming this is the right addon to do so, but not sure where to define the trigger as suggested.
As an example of what I’m trying to accomplish, using the ‘dissolve’ example scene between green/dead forests, right now if I apply collision meshes to those forests both exist regardless of which mesh is currently visible. I’m looking to achieve an effect where the mask also controls whether or not those collisions will be ignored.