► Dynamic Radial Masks ◄

Ah that’s unfortunate, really limits the capability.
Thankyou for taking the time to explain it, I appreciate it.

Hello. I need your help. I’m trying to add functionality to an existing shader graph using Amplify Shader Editor. The feature I want to add is a disappearing feature, and I’ve brought it in to use it. Could you tell me what I need to connect at this stage to apply it? I’m a programming developer, not a shader developer, so I don’t know much. I need your help.

The existing shader graph functionality is from the Vegetable Engine. I want to add a disappearing feature to this functionality.



9932175--1437438--화면 캡처 2024-07-10 124337.jpg

Is VR supported? If so, does single instanced stereo rendering works too?

VR is supported.

does single instanced stereo rendering works too?

single instanced stereo rendering works too.

Updated for Unity 6 (v2024.2)

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Hey, is it possible to make spheres alter the saturation of the world with this asset? For example world is all desaturated looking black & white and where the spheres are placed are colorful?

Yes, it can.
You have to build a shader rendering saturated/de-saturated effect and then add DRM generated mask inside Lerp function.

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