Hi,
I’m trying to implement a dynamic resolution adjustment system in my VR game. I have a setup where the render scale value changes gradually over time in small steps. I’m using the following:
pipelineAsset.renderScale = renderScaleApprox;
However, sometimes this causes tearing in the image when the scale is updated. I looked into ScalableBufferManager.ResizeBuffers(), but it seems to only accept values between 0 and 1, whereas I would like to upscale (use values greater than 1).
I’m testing this in a VR environment, is there a recommended way to dynamically adjust resolution without causing tearing?
Or any approach to upscaling dynamically in VR that is more stable?
Thanks in advance!